if (!info.errorMessage.empty()) { std::cout << "Note: " << info.errorMessage << std::endl; }
// Get detailed info CrossFireInfo info = detector.GetCrossFireInfo(); agsgetcrossfiregpucount
// Cleanup AGS context void Shutdown(); private: AGSContext* agsContext; AGSGPUInfo gpuInfo; bool initialized; }; if (!info.errorMessage.empty()) { std::cout <
void CrossFireDetector::Shutdown() { if (agsContext) { agsDeInit(agsContext); agsContext = nullptr; } initialized = false; } // main.cpp - Example usage #include "CrossFireGPUDetector.h" #include <iostream> int main() { CrossFireDetector detector; "Note: " <
int CrossFireDetector::GetCrossFireGPUCout() { if (!initialized) { return 0; }
// CrossFireGPUDetector.cpp #include "CrossFireGPUDetector.h" #include <iostream>