Blitz Basic Tutorial May 2026
; Later in your game loop... Color me\color_r, me\color_g, me\color_b Rect me\x, me\y, 32, 32, True
; 4. Collisions (Paddles) If ball_x < 30 And ball_x > 20 And ball_y > p1_y - 20 And ball_y < p1_y + 60 Then ball_dx = -ball_dx EndIf blitz basic tutorial
; 2. Ball Movement ball_x = ball_x + ball_dx ball_y = ball_y + ball_dy ; Later in your game loop
; Bounce off walls (Check if x hits left or right edge) If x > 780 Or x < 20 Then dx = -dx ; Reverse direction EndIf me\color_b Rect me\x
; Update logic x = x + dx
; 3. Collisions (Top/Bottom walls) If ball_y < 5 Or ball_y > 595 Then ball_dy = -ball_dy
Flip