The Director’s Cut adds new story content, but it’s largely contextual. The most notable addition is the and Cyberpunk 2077 crossover missions (previously PC-exclusive) now on console. You’ll deliver a “Jellyfish” tank to a ruined factory, unlock a Gravity Glove (which lets you grab cargo from a distance), and even get a Reverse Trike modeled after Johnny Silverhand’s Porsche. These are charming diversions, not essential lore.
That question never gets old. And the Director’s Cut is the best way to ask it.
But the true star is the . In the original, this was a slow, unreliable carrier. Now, it’s a rideable robot that can follow you, carry cargo, or even be sent on autonomous deliveries. It can also help you fight , though it’s more of a pack mule with attitude.
There’s also a new area, accessible only during specific BT encounters. It’s a linear, horror-tinged underground maze that adds backstory to the MULEs and the early days of the Death Stranding. It’s short but effective—a reminder that Kojima can still do Silent Hill -style dread.
The Director’s Cut gives you more ways to fight—and more reasons to. The new is a non-lethal taser available early, perfect for stunning MULEs. The Mounted Machine Gun turrets can be built at outposts to fend off terrorist attacks during large deliveries. There’s even a new Firing Range at the Distro Center, where you can test weapons in VR-like scenarios.







