using System.Xml; using K4os.Compression.LZ4.Streams; var saveBytes = File.ReadAllBytes("PlayerProfile.lsv"); using var compressedStream = new MemoryStream(saveBytes); using var decompressedStream = new MemoryStream(); using (var lz4 = LZ4Stream.Decode(compressedStream)) lz4.CopyTo(decompressedStream);
var magic = reader.ReadInt32(); // "LSPK" var version = reader.ReadInt32(); // Read file table, compression flags, etc.
using System.Xml; public static LsxNode ParseLsx(string filePath)
using System.Xml; using K4os.Compression.LZ4.Streams; var saveBytes = File.ReadAllBytes("PlayerProfile.lsv"); using var compressedStream = new MemoryStream(saveBytes); using var decompressedStream = new MemoryStream(); using (var lz4 = LZ4Stream.Decode(compressedStream)) lz4.CopyTo(decompressedStream);
var magic = reader.ReadInt32(); // "LSPK" var version = reader.ReadInt32(); // Read file table, compression flags, etc. divinity original sin 2 .net core
using System.Xml; public static LsxNode ParseLsx(string filePath) using System