Extreme Race | Game Unity

// Create visual indicator MeshRenderer renderer = GetComponent<MeshRenderer>(); if (renderer != null) renderer.material.color = Color.yellow;

void Start()

private ExtremeRaceController playerController; private List<int> passedCheckpoints = new List<int>(); extreme race game unity

void HandleDrift()

if (vignette != null) vignette.intensity.value = Mathf.Lerp(0.3f, 0.6f, intensity); if (motionBlur != null) motionBlur.shutterAngle.value = Mathf.Lerp(180f, 360f, intensity); if (chromaticAberration != null) chromaticAberration.intensity.value = Mathf.Lerp(0f, 0.5f, intensity); passedCheckpoints = new List&lt

playerController.enabled = false; // Show race complete UI UIManager.Instance.ShowRaceComplete(laps); playerController.enabled = false

IEnumerator DriftBoostEffect()