Extreme Race | Game Unity
// Create visual indicator MeshRenderer renderer = GetComponent<MeshRenderer>(); if (renderer != null) renderer.material.color = Color.yellow;
void Start()
private ExtremeRaceController playerController; private List<int> passedCheckpoints = new List<int>(); extreme race game unity
void HandleDrift()
if (vignette != null) vignette.intensity.value = Mathf.Lerp(0.3f, 0.6f, intensity); if (motionBlur != null) motionBlur.shutterAngle.value = Mathf.Lerp(180f, 360f, intensity); if (chromaticAberration != null) chromaticAberration.intensity.value = Mathf.Lerp(0f, 0.5f, intensity); passedCheckpoints = new List<
playerController.enabled = false; // Show race complete UI UIManager.Instance.ShowRaceComplete(laps); playerController.enabled = false
IEnumerator DriftBoostEffect()