Pass the TOEIC Test

Gom Fivem -

-- Get player gang QBCore.Functions.CreateCallback('gom:getPlayerGang', function(source, cb) local src = source local Player = QBCore.Functions.GetPlayer(src) local identifier = Player.PlayerData.citizenid

window.addEventListener('message', function(event) { if (event.data.action === 'openStash') { document.getElementById('gangName').innerText = event.data.gangName; document.getElementById('gangMoney').innerText = event.data.money; // Load items dynamically } }); </script> </body> </html> ( fxmanifest.lua ) fx_version 'cerulean' game 'gta5' author 'Your Name' description 'GOM Gang System for FiveM' version '1.0.0'

-- Load turf zones from server QBCore.Functions.TriggerCallback('gom:getTurfs', function(turfs) currentTurfZones = turfs end) ( html/stash.html ) <!DOCTYPE html> <html> <head> <style> body { margin: 0; padding: 0; font-family: 'Arial', sans-serif; background: transparent; } .stash-container { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); width: 500px; background: rgba(0, 0, 0, 0.9); border-radius: 10px; padding: 20px; color: white; border: 2px solid #ff0000; } .stash-header { text-align: center; font-size: 24px; margin-bottom: 20px; color: #ff0000; } .stash-item { display: flex; justify-content: space-between; padding: 10px; margin: 5px 0; background: rgba(255, 255, 255, 0.1); border-radius: 5px; } .stash-item button { background: #ff0000; border: none; color: white; padding: 5px 10px; cursor: pointer; } .close-btn { position: absolute; top: 10px; right: 10px; background: red; border: none; color: white; cursor: pointer; padding: 5px 10px; } </style> </head> <body> <div class="stash-container"> <button class="close-btn" onclick="closeStash()">X</button> <div class="stash-header">🏢 Gang Stash - <span id="gangName"></span></div> <div>💰 Gang Money: $<span id="gangMoney"></span></div> <div id="stashItems"></div> </div> <script> function closeStash() { fetch('https://gom/closeStash', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({}) }); } gom fivem

CREATE TABLE gom_stash ( id INT PRIMARY KEY AUTO_INCREMENT, gang_id INT NOT NULL, item_name VARCHAR(50) NOT NULL, quantity INT DEFAULT 0, FOREIGN KEY ( gang_id ) REFERENCES gom_gangs ( id ) ); ( server/gom_server.lua ) local QBCore = exports['qb-core']:GetCoreObject() local gangs = {} -- Create gang RegisterNetEvent('gom:createGang') AddEventHandler('gom:createGang', function(gangName, color) local src = source local Player = QBCore.Functions.GetPlayer(src) local identifier = Player.PlayerData.citizenid

exports['gom']:getPlayerGang(src, function(gang) if gang then MySQL.Async.insert('INSERT INTO gom_turfs (gang_id, zone_name, coords_x, coords_y, coords_z) VALUES (@gang_id, @zone, @x, @y, @z)', { ['@gang_id'] = gang.id, ['@zone'] = zoneName, ['@x'] = coords.x, ['@y'] = coords.y, ['@z'] = coords.z }) TriggerClientEvent('QBCore:Notify', src, 'Turf claimed!', 'success') end end) end) -- Get player gang QBCore

files { 'html/ .html', 'html/ .css', 'html/*.js' }

MySQL.Async.insert('INSERT INTO gom_gangs (name, leader, color) VALUES (@name, @leader, @color)', { ['@name'] = gangName, ['@leader'] = identifier, ['@color'] = color }, function(id) MySQL.Async.insert('INSERT INTO gom_members (gang_id, identifier, rank) VALUES (@gang_id, @identifier, @rank)', { ['@gang_id'] = id, ['@identifier'] = identifier, ['@rank'] = 'leader' }) TriggerClientEvent('QBCore:Notify', src, 'Gang created!', 'success') end) end) // Load items dynamically } })

1. Database Setup ( gom.sql ) CREATE TABLE `gom_gangs` ( `id` INT PRIMARY KEY AUTO_INCREMENT, `name` VARCHAR(50) UNIQUE NOT NULL, `leader` VARCHAR(50) NOT NULL, `color` VARCHAR(7) DEFAULT '#FF0000', `money` INT DEFAULT 0, `created_at` TIMESTAMP DEFAULT CURRENT_TIMESTAMP ); CREATE TABLE gom_members ( id INT PRIMARY KEY AUTO_INCREMENT, gang_id INT NOT NULL, identifier VARCHAR(50) NOT NULL, rank VARCHAR(20) DEFAULT 'member', joined_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, FOREIGN KEY ( gang_id ) REFERENCES gom_gangs ( id ) ON DELETE CASCADE );