private void spawnFood() Random rand = new Random(); do food = new Point(rand.nextInt(COLS), rand.nextInt(ROWS)); while (isOnSnake(food));
protected void paint(Graphics g) g.setColor(0x000000); g.fillRect(0, 0, WIDTH, HEIGHT); g.setColor(0x00FF00); for (int i = 0; i < snake.size(); i++) Point p = (Point) snake.elementAt(i); g.fillRect(p.x * CELL_SIZE, p.y * CELL_SIZE, CELL_SIZE, CELL_SIZE); g.setColor(0xFF0000); g.fillRect(food.x * CELL_SIZE, food.y * CELL_SIZE, CELL_SIZE, CELL_SIZE); g.setColor(0xFFFFFF); g.drawString("Score: " + score, 2, 2, Graphics.TOP
} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y; Java Snake Xenzia Game . Jar . 128x160 .
fits perfectly: 128 / 8 = 16 columns 160 / 8 = 20 rows 4. Core Implementation (Java ME style) a. MIDlet class import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class SnakeMIDlet extends MIDlet { private SnakeCanvas canvas; public void startApp() if (canvas == null) canvas = new SnakeCanvas(); Display.getDisplay(this).setCurrent(canvas);
public void run() { while (true) { if (running) gameTick(); repaint(); try Thread.sleep(200); catch (Exception e) {} } } private void spawnFood() Random rand = new Random();
private static final int UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4;
public void pauseApp() {} public void destroyApp(boolean unconditional) {} } import javax.microedition.lcdui.*; import java.util.*; public class SnakeCanvas extends Canvas implements Runnable { private static final int WIDTH = 128; private static final int HEIGHT = 160; private static final int CELL_SIZE = 8; private static final int COLS = WIDTH / CELL_SIZE; // 16 private static final int ROWS = HEIGHT / CELL_SIZE; // 20 do food = new Point(rand.nextInt(COLS)
private void gameTick() newHead.y < 0