Juegos Para Android Version 4.1.2 » | EXTENDED |

// Feature: Load game state public String loadGameState(String gameId) return prefs.getString(gameId + "_state", null);

// LibGDX core game class public class MyGame extends Game @Override public void create() setScreen(new GameScreen()); juegos para android version 4.1.2

@Override public boolean onTouchEvent(MotionEvent event) switch (event.getAction()) case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: playerX = event.getX(); playerY = event.getY(); break; return true; playerY = event.getY()

public int getHighScore(String gameId) return prefs.getInt(gameId + "_highscore", 0); private GameManager gameManager

// GameActivity.java public class GameActivity extends Activity private GameView gameView; private GameManager gameManager; private String gameId = "simple_game"; @Override protected void onCreate(Bundle savedInstanceState) super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); gameManager = new GameManager(this); gameView = new GameView(this); setContentView(gameView);

private void draw() if (holder.getSurface().isValid()) Canvas canvas = holder.lockCanvas(); Paint paint = new Paint(); // Clear screen canvas.drawColor(Color.BLACK); // Draw player paint.setColor(Color.RED); canvas.drawCircle(playerX, playerY, 30, paint); // Draw score paint.setColor(Color.WHITE); paint.setTextSize(40); canvas.drawText("Score: " + score, 50, 80, paint); holder.unlockCanvasAndPost(canvas);