Minecraft 1.8.9 Motion Blur Shader Now

// Simple linear blend between current and previous frame vec4 result = mix(current, previous, blurStrength);

/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */

gl_FragColor = current * fadeFactor;

void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy;

// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above.

// Motion blur strength – adjust to taste (0.05 = subtle, 0.25 = strong) const float blurStrength = 0.12;

close lead model

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