Create impressive effects on any type of channel, and even map them in 2D. Combine an unlimited number of effects with a Super Scene timeline.


Probably the most powerful new feature in Daslight 5
Combine your different scenes on the timelines of a Super Scene and easily create complex and perfectly timed scenes with perfect precision. Change one of the source scenes and your Super Scene will be automatically updated.
Create impressive effects on any type of channel, and even map them in 2D. Combine an unlimited number of effects with a Super Scene timeline.
Control the dimmers of each group directly in the new Live mixer rack. Trigger the strobe, a blinder, change the colour... also from the Live mixer.
Control Dimmer, speed, phase shift, and size directly with the new live rotary encoders available for each scene. Play your scenes forwards, backwards, or both ways. Divide your scenes into segments which can be jumped between with a GO button or BPM.
Synchronize your show with the music BPM using tap-tempo, MIDI clock or Ableton Link. React to the music pulse with line-in audio. Divide scenes into a number of beats of your choice to sync in harmony with tricky tempo’s!
Switch the entire software to mapping mode, allowing you to link any control to your keyboard, MIDI controller, or DMX console in one click!
Set the maximum movement of your fixtures and focus the beams only in the area you want. Also adjust the minimum and maximum dimming of each fixture for your entire show.
Create a custom screen layout to use on a touchscreen, or link with an iPhone, iPad or Android device over WiFi. Perfect for mobile control and for installations.
In the golden age of arcades, few machines drew a crowd like the one housing Mortal Kombat II . Released in 1993, it wasn’t just a sequel; it was a cultural event. It refined the groundbreaking (and controversial) digitized violence of its predecessor, introduced iconic characters like Kitana and Baraka, and established the combo system that would define the franchise for decades. Today, experiencing that exact arcade perfect version means turning to MAME, the Multi Arcade Machine Emulator. Running MK2 on MAME isn't just about nostalgia—it's about historical preservation. The Arcade Perfect Promise Why MAME over a console port or modern collection? Precision. The original Mortal Kombat II ran on Midway’s T-Unit hardware, a powerful (for its time) system based on a TMS34010 graphics processor. Console versions on the SNES, Genesis, or even the later Arcade Kollection often suffered from compromises: missing animation frames, altered soundtracks, or input lag that made pulling off a 7-hit combo with Liu Kang feel sluggish.
The arcade’s DMA-driven sound is richer than most remember. MAME accurately emulates the OKI MSM6295 ADC for voice samples. Johnny Cage’s “I’m gonna hit you so hard!” and the metallic clang of Scorpion’s spear rely on proper timing. In older or poorly configured emulation, voice samples cut off or loop incorrectly. A good MAME setup preserves the eerie, percussive soundscape of the original cabinet. mortal kombat 2 plus mame
Whether you’re a tournament veteran practicing your Jax quad-slam or a new player curious about the series’ roots, Mortal Kombat II on MAME delivers the definitive, unvarnished, bloody knuckle arcade experience. Finish him. Finish the emulation. And remember: there is no knowledge that is not power. | Setting | Recommended Value | | :--- | :--- | | Video | BGFX Backend, CRT-Geom shader (optional) | | Input | Keyboard/Mouse > Disable UI lock | | Throttling | Auto Frame Skip ON (speed > 100% allowed) | | Audio | 44100 Hz, 512 samples latency | In the golden age of arcades, few machines