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Multicrew Tank Combat 4 Script Review

| Component | Damage Effect Script | |-----------|----------------------| | Engine | Power loss, fire chance, smoke trail | | Tracks | Mobility reduced or immobile (requires repair) | | Turret ring | Traverse speed penalty or jam | | Gun breach | Misfire, accuracy loss, catastrophic failure | | Crew compartments | Crew injury (replaces functionality) | | Ammo rack | Explosive detonation (catastrophic kill) |

| Role | Primary Script Responsibilities | |------|--------------------------------| | | Track throttle/brake, gearbox (H-pattern or auto), steering (differential brake or clutch turning), engine RPM simulation, stalling risk. | | Gunner | Turret traverse (hydraulic/manual speed), gun elevation, sight reticle selection, rangefinding (stadiametric/coincidence), firing solution with lead calculation. | | Commander | Binoculars view, target designation (for AI gunner), crew orders (move, hold fire, load shell type), smoke deployment, hull MG control. | | Loader | Shell selection (AP, HE, APCBC, HEAT, Smoke), reload timer (affected by fatigue, tank motion, ammo rack location), breach failure chance on rapid fire. | Multicrew Tank Combat 4 Script

| Stage | Script Action | |-------|----------------| | 0 | Spawn player tank at location A, AI driver moves to waypoint 1 | | 1 | On reach waypoint 1 → trigger VO “Enemy column approaching” | | 2 | Spawn 3 T-34s at navmesh edge, set AI behavior to “patrol cautious” | | 3 | If player fires → enemy morale breaks (retreat) else flank | | 4 | On two enemy destroyed → trigger victory VO, end mission | | | Loader | Shell selection (AP, HE,

Example mission flow for "Ambush at Psel River": reload timer (affected by fatigue

Damage propagation uses (stored in DataTables).

Dynamic objective checking:

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| Component | Damage Effect Script | |-----------|----------------------| | Engine | Power loss, fire chance, smoke trail | | Tracks | Mobility reduced or immobile (requires repair) | | Turret ring | Traverse speed penalty or jam | | Gun breach | Misfire, accuracy loss, catastrophic failure | | Crew compartments | Crew injury (replaces functionality) | | Ammo rack | Explosive detonation (catastrophic kill) |

| Role | Primary Script Responsibilities | |------|--------------------------------| | | Track throttle/brake, gearbox (H-pattern or auto), steering (differential brake or clutch turning), engine RPM simulation, stalling risk. | | Gunner | Turret traverse (hydraulic/manual speed), gun elevation, sight reticle selection, rangefinding (stadiametric/coincidence), firing solution with lead calculation. | | Commander | Binoculars view, target designation (for AI gunner), crew orders (move, hold fire, load shell type), smoke deployment, hull MG control. | | Loader | Shell selection (AP, HE, APCBC, HEAT, Smoke), reload timer (affected by fatigue, tank motion, ammo rack location), breach failure chance on rapid fire. |

| Stage | Script Action | |-------|----------------| | 0 | Spawn player tank at location A, AI driver moves to waypoint 1 | | 1 | On reach waypoint 1 → trigger VO “Enemy column approaching” | | 2 | Spawn 3 T-34s at navmesh edge, set AI behavior to “patrol cautious” | | 3 | If player fires → enemy morale breaks (retreat) else flank | | 4 | On two enemy destroyed → trigger victory VO, end mission |

Example mission flow for "Ambush at Psel River":

Damage propagation uses (stored in DataTables).

Dynamic objective checking: