While Need for Speed Rivals is a video game, not an academic system, I assume you’re asking whether its (the “AllDrive” system, progression, police vs. racer dynamic, risk/reward mechanics) would make for a good subject in a paper —likely in game design, systems analysis, or player psychology.
Would you like a short outline for such a paper?
While Need for Speed Rivals is a video game, not an academic system, I assume you’re asking whether its (the “AllDrive” system, progression, police vs. racer dynamic, risk/reward mechanics) would make for a good subject in a paper —likely in game design, systems analysis, or player psychology.
Would you like a short outline for such a paper?
You can freely download and use an unlicensed version of ArrangerKing. It has full functionality, but it's time limited with a nag screen until you buy a license
To use VST plugins in Pro Tools, you need a
VST to AAX wrapper
Make sure to read the manual

