Nfsmw X360 Stuff ★
“That’s the problem,” Leo whispered. “The 360 has three hardware threads. We’re using one for streaming video, one for audio, and the third is being fought over by the AI pathfinding and the particle system for the crashed fuel tankers.”
He smiled.
The debug menu flickered to life on the development kit, a ghost in the machine of Need for Speed: Most Wanted . It was 2005, six weeks from gold master, and the Xbox 360 version was eating itself alive. nfsmw x360 stuff
And on a CRT monitor in the break room, Razor’s pixelated face sneered at a perfect, impossible 29.7 frames per second. “That’s the problem,” Leo whispered
“Keep it,” Leo said. “Call it ‘360-exclusive tire smoke.’ Marketing will love it.” “That’s the problem