Ps2 God Of War 3 -

In reality, God of War III justified the PS3. It sold consoles. But in an alternate timeline, there is a chunky, green-labeled DVD case holding a game that runs at 30fps (dropping to 15 during magic attacks), where Kratos’s scarred back is a low-resolution texture, and where the final fight against Zeus fades to black a little too early to hide a memory leak.

In the pantheon of "what if" gaming myths, few are as tantalizing—or as technically impossible—as the idea of God of War III on the PlayStation 2. ps2 god of war 3

What you’d lose entirely is the visceral intimacy of the PS3 version. The first-person sequence where you gouge out Poseidon’s eyes? Impossible on PS2—that required the horsepower to render Kratos’s hands in real-time over a 3D model. On PS2, that would be a pre-rendered FMV (Full Motion Video). You’d watch Kratos do the deed, rather than performing it. In reality, God of War III justified the PS3

That game would have been messy, compromised, and utterly, brutally beautiful. And we would have played it until our disc drives gave out. In the pantheon of "what if" gaming myths,