Python Library For Metin 2 Today
def remove(self, vnum: int) -> None: """Remove entry by vnum.""" self.entries.pop(vnum, None)
def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save proto file back to disk.""" out_path = path or self.path with open(out_path, 'w', encoding='utf-8') as f: for entry in self.entries.values(): f.write(entry.to_line() + "\n") class QuestScript: """Simple representation of a Metin 2 quest script.""" def (self, path: Union[str, Path]): self.path = Path(path) self.content = self.path.read_text(encoding='utf-8', errors='ignore') self.blocks = self._extract_blocks() python library for metin 2
def get_block(self, state: str) -> Optional[str]: """Get a specific state block.""" return self.blocks.get(f"state state") def remove(self, vnum: int) -> None: """Remove entry
def _extract_blocks(self) -> Dict[str, str]: """Extract state/block sections.""" blocks = {} pattern = re.compile(r'(state\s+\w+)(.*?)(?=state\s+\w+|$)', re.DOTALL) for match in pattern.finditer(self.content): block_name = match.group(1).strip() block_content = match.group(2).strip() blocks[block_name] = block_content return blocks vnum: int) ->
def get(self, name: str) -> Optional[str]: """Get field value by name.""" for f in self.fields: if f.name == name: return f.value return None