Rome Total War Alexander Unit Id List High Quality -
; Spawn Royal Pikemen in Babylon (requires settlement name) create_unit "Babylon" "greek royal pikemen" 3 2 2 2 | Faction | Best Infantry ID | Best Cavalry ID | Special Unit ID | |---------|----------------|----------------|------------------| | Macedon | greek royal pikemen | macedonian companion cavalry | macedonian hypaspists | | Persia | persian immortals | persian asabari | indian war elephant | | Greek Rebels | greek thorakitai | greek heavy cavalry | crete archers | | Mercenaries | merc hoplites | merc scythian | ilyrian pirates | Final Note on Accuracy This list is compiled from the unpacked Alexander EDU (version 1.9a). If you have modified your game or use mods (e.g., Alexander Total War or RTR: Alexander ), these IDs may differ. Always verify by opening your active export_descr_unit.txt .
Unlike Rome: Total War (original) and Barbarian Invasion , the Alexander expansion uses a more streamlined, campaign-specific unit roster. There is no single, official "Unit ID list" released by CA, but modders and database editors have defined the internal names used in the file, console commands, and script triggers. Rome Total War Alexander Unit Id List High Quality
For mod developers: Alexander’s unit IDs are 100% compatible with the RTW engine – you can add new ones using the standard EDU format. ; Spawn Royal Pikemen in Babylon (requires settlement