Save Inazuma Eleven: Go Strikers 2013

Furthermore, the upcoming Inazuma Eleven: Victory Road is promising a return to form. But if it succeeds, a new generation of fans will want to experience the "other" style of gameplay. If Level-5 doesn't port Strikers 2013 , those fans will turn to illegal emulation (Dolphin Emulator is currently the only way most Westerners play it online via "Parsec" or custom servers).

Do you have a memory of playing Strikers 2013? Who was your main? Let me know in the comments—and share this post with the hashtag #SaveStrikers2013. Let’s make some noise. Save Inazuma Eleven Go Strikers 2013

Released exclusively for the Wii in Japan (and later in Europe) in late 2012/early 2013, this game was the culmination of everything the Inazuma Eleven franchise built. It took the tactical turn-based RPG of the DS/3DS and shattered it into a real-time, four-player, arcade-style brawl. Furthermore, the upcoming Inazuma Eleven: Victory Road is

But today, Strikers 2013 is dying. It is trapped on dead hardware, ignored by modern ports, and slowly fading into obscurity. This is our plea to Level-5 and the gaming community: The Game They Left Behind To understand what we are losing, you have to understand the chaos. Forget offsides. Forget yellow cards. In Strikers 2013 , a match is a sprint toward the opponent’s goal while charging elemental energy to unleash "Hissatsu" (Special) techniques. Do you have a memory of playing Strikers 2013

Imagine this: You are losing 2-1 in the final minute. Your captain, Tenma Matsukaze, has the ball. You tap a button to charge his "Soyokaze Step" to dribble past three defenders. You cross it to Victor (Shuu) who unleashes "Kensei Lancelot"—a spectral knight that slash-dashes the ball into the top corner. The screen freezes. The crowd roars. You win.