-- Styles data local styles = { Outboxer = { health = 100, stamina = 120, punchDamage = 10, speed = 1.2, special = "Jab Storm", specialDamage = 30 }, Slugger = { health = 120, stamina = 100, punchDamage = 15, speed = 0.9, special = "Haymaker", specialDamage = 45 }, Swarmer = { health = 90, stamina = 140, punchDamage = 8, speed = 1.4, special = "Body Blows", specialDamage = 25 } }
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local remotes = ReplicatedStorage -- Keybinds local keybinds = { [Enum.KeyCode.Q] = "Jab", [Enum.KeyCode.E] = "Cross", [Enum.KeyCode.R] = "Hook", [Enum.KeyCode.F] = "Uppercut", [Enum.KeyCode.LeftShift] = "block", [Enum.KeyCode.Space] = "dodge", [Enum.KeyCode.T] = "special" } Script Untitled Boxing Game
-- Untitled Boxing Game - Core Script (Server) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") -- Remote events for client-server communication local remotes = { punch = Instance.new("RemoteEvent"), dodge = Instance.new("RemoteEvent"), block = Instance.new("RemoteEvent"), special = Instance.new("RemoteEvent"), updateUI = Instance.new("RemoteEvent") -- send health/stamina to client } -- Styles data local styles = { Outboxer
-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end) stamina = 120
-- Simulate queue command (in real game, use GUI button) game:GetService("ReplicatedStorage"):WaitForChild("Queue"):OnServerEvent:Connect(function(player) if #queue == 0 then table.insert(queue, player) else startMatch(queue[1], player) queue = {} end end) Handles inputs, animations, and sends actions to server.
defenderData.health -= damage