if fallen then print(currentPlayer .. " made the tower fall! Game over.") return false end
local function removeBlock(block) if not block or not block.Parent then return false end
Would you like a version in Python (with simple text-based output) or JavaScript (for web browsers)?
-- Simulate "pull" – destroy the block block:Destroy()
-- Switch turns currentPlayer = (currentPlayer == "Player1" and "Player2") or "Player1" return true end
if fallen then print(currentPlayer .. " made the tower fall! Game over.") return false end
local function removeBlock(block) if not block or not block.Parent then return false end
Would you like a version in Python (with simple text-based output) or JavaScript (for web browsers)?
-- Simulate "pull" – destroy the block block:Destroy()
-- Switch turns currentPlayer = (currentPlayer == "Player1" and "Player2") or "Player1" return true end