Target takes 2d6 psychic damage and must succeed on a Wisdom save or repeat the last action it took on its previous turn.
You speak a cascading incantation that rebounds off each target. Make a single spell attack roll; compare the result against the AC of every creature in the cone, starting with the nearest. Each time you hit, the spell jumps to the next nearest target (friend or foe) until you miss or no targets remain.
“Earth below, fire bright, Guard my heels against the night. No blade, no beast, no whispered lie, May harm me as I wander by.” Components: A cold key, a pinch of salt in the left shoe, a black thread tied around the right ankle. Best performed: On the waning moon, just before dusk. Note: If the thread breaks during travel, turn back immediately and do not speak until sunrise. Contraindication: Do not use if you have accepted food from a stranger within the last 24 hours. Version C – TTRPG Rulebook (e.g., D&D 5e homebrew) Page 97 – Charm Cascade (3rd-level enchantment)