Streets Of Rage - Remake 5.2 Save File
%USERPROFILE%\AppData\Local\Streets of Rage Remake\save.sor
In the pantheon of fan game reverence, Streets of Rage Remake v5.2 (often abbreviated SORRv5.2) stands as a monolithic tribute to the classic beat-‘em-up trilogy. Released in 2011 by the Spanish team Bombergames, this OpenBor-based engine reimagining was so faithful and expansive that SEGA issued a DMCA takedown—cementing its legendary status. At the heart of its immense replayability lies a small but critical binary asset: save.sor . streets of rage remake 5.2 save file
| Offset Range (approx) | Content | Details | |----------------------|---------|---------| | 0x0000 – 0x0003 | Magic/Version | Constant identifier SOR5 (0x535F5235?) or version 0x02000500 for v5.2 | | 0x0004 – 0x0020 | Global flags | Bitmask for unlocked extras: Gallery images, Sound Test, Alternate routes | | 0x0024 – 0x0080 | Character unlock bits | One byte per character (Adam, Max, Skate, Zan, Roo, Ash, etc.) — 0x00 = locked, 0x01 = unlocked. Includes hidden bosses. | | 0x0084 – 0x0100 | Route completion flags | Bitmap of cleared stages per difficulty (Easy, Normal, Hard, Mania). Each route (1A, 1B, 2A, 2B, etc.) is tracked. | | 0x0104 – 0x01A0 | High scores | Top 10 scores per character, including stage, time, difficulty, and lives remaining. Stored as BCD or raw integer. | | 0x01A4 – 0x2000 | Stats tracking | Total enemies killed, continues used, specials thrown, time played (in seconds), etc. Some values are 32-bit little-endian. | | 0x2000 – 0xFFFF | Unused/padding | Filled with 0xFF or 0x00 . Modifying this area has no effect. | %USERPROFILE%\AppData\Local\Streets of Rage Remake\save