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Super Mario Odyssey -0100000000010000--v0--soft... File

Also, for those testing (layeredfs mods, exefs patches) – have you noticed any specific memory addresses that trigger softlocks more often on v0 compared to later updates?

I've been digging into (Title ID: 0100000000010000 ) on an unpatched Switch running Atmosphere. I'm currently on what seems to be v0 (base cartridge dump, no updates applied). Super Mario Odyssey -0100000000010000--v0--Soft...

Any insight would be appreciated. I'm trying to document all base-game softlock vectors before Nintendo fully sunsets Switch updates. Also, for those testing (layeredfs mods, exefs patches)