|
|
||||||||
|---|---|---|---|---|---|---|---|---|---|
|
|
|||||||||
Texture Atlas Extractor May 2026"frames": "player_idle_01.png": "frame": "x": 2, "y": 10, "w": 64, "h": 64, "rotated": false, "trimmed": false, "spriteSourceSize": "x": 0, "y": 0, "w": 64, "h": 64, "sourceSize": "w": 64, "h": 64 This naive method works for atlases with transparent gaps between sprites. texture atlas extractor import json from PIL import Image from pathlib import Path def extract_atlas(atlas_path: str, metadata_path: str, output_dir: str): atlas = Image.open(atlas_path) with open(metadata_path, 'r') as f: data = json.load(f) "frames": "player_idle_01 For most practical needs, using an existing tool with metadata support is recommended. When metadata is absent, a connected‑component based blind extractor provides a good starting point. "frames": "player_idle_01.png": "frame": "x": 2 |
|||||||||
| Game Source | |||||||||
|
© 2026 Game Source
|
|||||||||