Vegeta All Forms Mugen ●

; SSJ2 -> Majin (anim 5002, var(1)=3) [Statedef 3002] ; ...

[Statedef -1] ; Transform manually [State -1, Transform Up] type = ChangeState value = 3000 triggerall = command = "transform" triggerall = var(1) < 5 triggerall = power >= 3000 + (var(1)*1000) trigger1 = statetype != A trigger1 = ctrl vegeta all forms mugen

; SSJ -> SSJ2 (similar structure, use anim 5001) [Statedef 3001] ; ... copy above, change anim, add sounds, set var(1)=2 ; SSJ2 -&gt; Majin (anim 5002, var(1)=3) [Statedef 3002] ;

[State 3000, End] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1 Majin (anim 5002

; ============================================ ; Aura Helper State ; ============================================ [Statedef 6000] type = A movetype = I physics = N velset = 0,0 ctrl = 0 anim = 6000 ; aura sprite sprpriority = -1