state("Celeste.exe")
// Read chapter completion flag uintptr chapterComplete = 0x1A2B3C; bool IsChapterComplete => CurrentChapter == 7 && ReadByte(chapterComplete) == 1;

Curated collections of Workshops organized by subject matter, such as Environment Art, Character Design or Effects Animation.
View Allstate("Celeste.exe")
// Read chapter completion flag uintptr chapterComplete = 0x1A2B3C; bool IsChapterComplete => CurrentChapter == 7 && ReadByte(chapterComplete) == 1;
state("Celeste.exe")
// Read chapter completion flag uintptr chapterComplete = 0x1A2B3C; bool IsChapterComplete => CurrentChapter == 7 && ReadByte(chapterComplete) == 1; autosplitter games github