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Child Of Light Review Switch 🆕 🎯

Platform: Nintendo Switch Genre: Turn-based RPG / Platformer Playtime: ~11 hours

Now on the Nintendo Switch, Ubisoft’s 2014 watercolor dream has found its true home. But is this "little princess saves the kingdom" story worth your time a decade later, or does it drown in its own whimsy? Let’s get the obvious out of the way: Child of Light is the prettiest game you’ve never played on a handheld. The UbiArt Framework engine paints Lemuria like a storybook that crawled out of a Studio Ghibli fever dream. On the Switch’s OLED screen, Aurora’s golden hair catches the light of a dying sun. The ruins crumble in soft, melancholic purples. child of light review switch

The problem? The difficulty curve is a flat line. You will die exactly three times in the entire playthrough. The game hands you a healing spell that is so overpowered, you can spam it every turn. Hardcore RPG fans will yawn. Casual players will feel like tactical gods. Let’s be honest: this is a Wii U/PS3/Vita game. It runs at a flawless 60fps on Switch, but there is no HD Rumble to speak of, no touch screen inventory management (a missed opportunity), and the font size for the rhyming text is criminally small in handheld mode. Platform: Nintendo Switch Genre: Turn-based RPG / Platformer

In an era where every RPG wants to eat 100 hours of your life with crafting systems, skill trees the size of a small novel, and open worlds full of question marks, Child of Light feels almost rebellious. The UbiArt Framework engine paints Lemuria like a

Combat is turn-based, but with a timer (a la Grandia ). You wait for a bar to fill, then you act. But here’s the hook: you control two characters, and you can enemies.

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